Shadow Dungeon
TORCH TORCH 03MAPPED

Dungeon Atlas

Every floor from the first hall to hell. Traps, secrets, shortcuts.

The ancient temple: the silence of the sealed is louder than the dungeon
▲ Steam screenshotThe ancient temple: the silence of the sealed is louder than the dungeon

Five regions (recommended order)

The spine. 1-3 teach; 4-6 require a temple relic to not get flattened. Floor 3's spike gallery and floor 6's warden are the two walls.

Trap quick sheet (week-one blood ledger)

TrapWhereTellAnswer
Spike galleryDungeon F3Floor pattern "waves" not "straight lines"Hug the LEFT wall, pause every three steps — the right half is all trigger
False floorDungeon F4-5Shadow direction disagrees with the torchToss a coin (1 gold) to test — the cheapest survival there is
Quicksand vortexDesert, everywhereSand spirals instead of radiatingDetour costs nothing; forcing it costs durability
Whisper galleryTemple outskirtsSanity drains faster than normalNot a trap, a signpost — the faster it drains, the closer the relic
Ghost dirgeHaunted ruinsThe music goes quietStand STILL for three seconds and let it pass — runners all got caught
Hellfire ringHell, everywhereNo tell — that IS the problemUnder 50% oil, do not advance. The unlit zone offers no second chances

Confirmed secret rooms (Day-2 snapshot, updating)

RegionSpotContentsFinder
Dungeon F2Drowning cell false wallHome of artifact #1, the Corroded Bell@first_wall_toucher Day 1
Temple depthBehind the inscription wallShine the lantern 10 seconds to trigger — nobody thought the lamp did THAT@blinded_by_lamp Day 1
Desert oasisBottom of the wellA full treasure room underwater. Appears only at 100% desert map@thirsty_cat Day 2
Haunted ruinsBell tower topRing three times to open — "decorative rope" was lie number one@nonbeliever Day 1
Hell gate? (unconfirmed)A player claims to have seen a seventh doorframe. Nobody has reproduced itUNCLAIMED